fennec
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scene_node.h
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#ifndef FENNEC_SCENE_NODE_H
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#define FENNEC_SCENE_NODE_H
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#include <fennec/scene/component.h>
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#include <fennec/string/string.h>
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#include <
fennec/rtti/enable.h
>
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namespace
fennec
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{
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struct
scene_node {
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// Public Members ======================================================================================================
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public
:
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scene*
const
scene;
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const
size_t
id;
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string
name;
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scene_node(
fennec::scene
* scn,
size_t
id
,
const
string
& name)
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: scene(scn), id(id)
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, name(fennec::
move
(name)) {
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}
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private
:
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dynarray<component*> _components;
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FENNEC_RTTI_CLASS_ENABLE() {
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}
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};
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}
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#endif
// FENNEC_SCENE_NODE_H
fennec::scene
Main Scene Hierarchy.
Definition
scene.h:36
enable.h
fennec::move
constexpr remove_reference_t< T > && move(T &&x) noexcept
produces an x-value type to indicate x may be "moved"
Definition
utility.h:92
include
fennec
scene
scene_node.h
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