fennec
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scene.h
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1// =====================================================================================================================
2// fennec, a free and open source game engine
3// Copyright © 2025 Medusa Slockbower
4//
5// This program is free software: you can redistribute it and/or modify
6// it under the terms of the GNU General Public License as published by
7// the Free Software Foundation, either version 3 of the License, or
8// (at your option) any later version.
9//
10// This program is distributed in the hope that it will be useful,
11// but WITHOUT ANY WARRANTY; without even the implied warranty of
12// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13// GNU General Public License for more details.
14//
15// You should have received a copy of the GNU General Public License
16// along with this program. If not, see <https://www.gnu.org/licenses/>.
17// =====================================================================================================================
18
19#ifndef FENNEC_SCENE_SCENE_H
20#define FENNEC_SCENE_SCENE_H
21
23#include <fennec/string/string.h>
24
26
27
28namespace fennec
29{
30
36class scene : private rdtree<scene_node*> {
37
38// Access ==============================================================================================================
39public:
45 scene_node* operator[](const cstring& name) const;
46
52 scene_node* operator[](const string& name) const;
53
54
55};
56
57}
58
59#endif // FENNEC_SCENE_SCENE_H
Main Scene Hierarchy.
Definition scene.h:36
scene_node * operator[](const cstring &name) const
Find a node by name.
Definition scene.cpp:37
A header containing the definition for a tree with a root and directed edges.
This struct wraps c-style strings.
Definition cstring.h:64
Rooted-Directed Tree.
Definition rdtree.h:49