fennec
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forward.h
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1// =====================================================================================================================
2// fennec, a free and open source game engine
3// Copyright © 2025 Medusa Slockbower
4//
5// This program is free software: you can redistribute it and/or modify
6// it under the terms of the GNU General Public License as published by
7// the Free Software Foundation, either version 3 of the License, or
8// (at your option) any later version.
9//
10// This program is distributed in the hope that it will be useful,
11// but WITHOUT ANY WARRANTY; without even the implied warranty of
12// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13// GNU General Public License for more details.
14//
15// You should have received a copy of the GNU General Public License
16// along with this program. If not, see <https://www.gnu.org/licenses/>.
17// =====================================================================================================================
18
30
31#ifndef FENNEC_RENDERERS_INTERFACE_FORWARD_H
32#define FENNEC_RENDERERS_INTERFACE_FORWARD_H
33
34namespace fennec
35{
36
37class gfxpass; // Overarching rendering scheme
38class gfxcontext; // Globals for an API's context
39class gfxresourcepool; // Handles resource creation, allocation, and mapping
40class gfxpass; // A pass of the renderer, holds a set of subpasses with one coherent objective
41class gfxsubpass; // A subpass of the renderer, implements, for example, the steps of composing and lighting a deferred renderer
42class gfxpipeline; // A user-defined pipeline, e.g. the Vulkan pipeline needed to render the G-Buffer
43
44}
45
46#endif // FENNEC_RENDERERS_INTERFACE_FORWARD_H