fennec
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surface.h
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#ifndef FENNEC_PLATFORM_OPENGL_EGL_SURFACE_H
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#define FENNEC_PLATFORM_OPENGL_EGL_SURFACE_H
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#include <EGL/egl.h>
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#include <
fennec/platform/opengl/egl/error.h
>
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#include <
fennec/platform/opengl/egl/fwd.h
>
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#include <fennec/renderers/interface/gfxsurface.h>
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namespace
fennec
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{
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class
eglsurface :
public
gfxsurface {
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public
:
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eglsurface(fennec::window* win, eglcontext* ctx,
void
* eglwindow);
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~eglsurface();
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void
make_current()
override
;
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void
swap
()
override
;
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protected
:
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void
* _eglwindow;
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EGLSurface _eglsurface;
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};
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}
// fennec
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#endif
// FENNEC_PLATFORM_OPENGL_EGL_SURFACE_H
error.h
fwd.h
fennec::swap
constexpr void swap(T &x, T &y) noexcept
Swaps x and y.
Definition
utility.h:114
include
fennec
platform
opengl
egl
surface.h
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