fennec
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context.h
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#ifndef FENNEC_PLATFORM_LINUX_WAYLAND_OPENGL_EGLCONTEXT_H
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#define FENNEC_PLATFORM_LINUX_WAYLAND_OPENGL_EGLCONTEXT_H
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#include <EGL/egl.h>
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#include <
fennec/platform/opengl/egl/error.h
>
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#include <fennec/platform/linux/wayland/server.h>
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#include <
fennec/renderers/opengl/glcontext.h
>
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namespace
fennec
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{
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class
eglcontext :
public
glcontext {
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public
:
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eglcontext(display_server* display);
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~eglcontext();
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bool
is_valid()
override
;
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private
:
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EGLDisplay _egldisplay;
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EGLContext _eglcontext;
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EGLConfig _eglconfig;
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EGLint _eglvmajor, _eglvminor, _eglctype;
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cstring _extensions;
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FENNEC_RTTI_CLASS_ENABLE(glcontext) {
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}
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friend
class
eglsurface;
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};
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}
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#endif
// FENNEC_PLATFORM_LINUX_WAYLAND_OPENGL_EGLCONTEXT_H
error.h
glcontext.h
include
fennec
platform
opengl
egl
context.h
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