fennec
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gfxpass.h
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// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#ifndef FENNEC_RENDERERS_INTERFACE_GFXCONTEXT_H
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#define FENNEC_RENDERERS_INTERFACE_GFXCONTEXT_H
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#include <
fennec/lang/types.h
>
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#include <fennec/string/string.h>
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#include <
fennec/renderers/interface/forward.h
>
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namespace
fennec
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{
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class
gfxpass
{
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public
:
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gfxsubpass* add_subpass();
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private
:
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};
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class
gfxsubpass {
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};
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}
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#endif
// FENNEC_RENDERERS_INTERFACE_GFXCONTEXT_H
fennec::gfxpass
Defines an interface that holds a series of passes with one coherent objective.
Definition
gfxpass.h:46
forward.h
types.h
Types
include
fennec
renderers
interface
gfxpass.h
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