fennec
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gfxpass.h
1// =====================================================================================================================
2// fennec, a free and open source game engine
3// Copyright © 2025 Medusa Slockbower
4//
5// This program is free software: you can redistribute it and/or modify
6// it under the terms of the GNU General Public License as published by
7// the Free Software Foundation, either version 3 of the License, or
8// (at your option) any later version.
9//
10// This program is distributed in the hope that it will be useful,
11// but WITHOUT ANY WARRANTY; without even the implied warranty of
12// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13// GNU General Public License for more details.
14//
15// You should have received a copy of the GNU General Public License
16// along with this program. If not, see <https://www.gnu.org/licenses/>.
17// =====================================================================================================================
18
30
31#ifndef FENNEC_RENDERERS_INTERFACE_GFXCONTEXT_H
32#define FENNEC_RENDERERS_INTERFACE_GFXCONTEXT_H
33
34#include <fennec/lang/types.h>
35#include <fennec/string/string.h>
37
38namespace fennec
39{
40
46class gfxpass {
47public:
48 gfxsubpass* add_subpass();
49
50private:
51
52};
53
54class gfxsubpass {
55
56};
57
58}
59
60#endif // FENNEC_RENDERERS_INTERFACE_GFXCONTEXT_H
Defines an interface that holds a series of passes with one coherent objective.
Definition gfxpass.h:46
Types